Starters Hierophant Templar Builds for Abyss League
The Hierophant deals and takes damage in unconventional methods which makes it very interesting. Hierophants can utilize totems effectively, and be capable of summoning 2 additional totems, at the expense of less damage per totem. Additionally, they are great builds that utilize high levels of Mana by converting it into defensive bonuses. Templars who depend on multiple skills may take Illuminated Devotion to boost multiple skills which is great. This season R4PG will run 5% OFF discounts currency to help you path of exile players. Don't forget to purchase your poe currency right here!
You will be able to learn a lot more about POE 3.1 Templar Builds:
Inquisitor Templar Builds in Path of Exile 3.1
Guardian Templar Builds in Path of Exile 3.1
Directory
- [POE 3.1] [AHC] Hierophant - Your reach exceeds your grasp
- [POE 3.1 HC] Apep's Darkpact Quad-Totem Hiero (Shaper/Uber Atziri viable, Guardians farmable)
[POE 3.1] [AHC] Hierophant - Your reach exceeds your grasp
Click on the Hierophant Templar Builds Passive Skill Tree image above to open a high-resolution version in a new tab! or Check this skill tree: https://goo.gl/tcnN3D
The concept:
You have to check this guide out as it is awesome. It is an insanely fun and rewarding build and I'm excited to test out the mechanics and combos that you utilize when playing with it! This build isn't suggested for a brand new player so keep that in mind.
Pros and Cons of the Hierophant Templar Builds
Pro:
+ Amazingly fun
+ Very effective as much as tier 12 solo
+ Greatest RF on the market right now!
+ -119% enemy fire resistance with Balefire
+ Easily hits 3/3 charges
+ Moves very well and is quite "bursty" if you know what we mean
Cons:
- Not a great boss killer
- Requires constant flasks (think Pathfinder)
- Somewhat pricey, rare mods might be hard to locate
- Some could find it slow to level, I didn't
- Physical minimization somewhat low for solo play
Find this build here: http://www.pathofexile.com/forum/view-thread/2074109
[POE 3.1 HC] Apep's Darkpact Quad-Totem Hiero (Shaper/Uber Atziri viable, Guardians farmable)
Click on the Hierophant Templar Builds Passive Skill Tree image above to open a high-resolution version in a new tab! or Check this skill tree: https://goo.gl/JiWkNY
Link to skill tree at lvl 93
Click on the Hierophant Templar Builds Passive Skill Tree image above to open a high-resolution version in a new tab! or Check this skill tree: https://goo.gl/2fXkLb
The concept:
1. Damage effectiveness: Dark Pact has added damage effectiveness of 100%. I imagine it is because it adds 100% from the existence sacrificed to cast it, so it's set to merely include 100% of added damage. Nevertheless, its cast speed may become quite decent over time, particularly when dual wielding Apep's rage.
2. Craze Charges: The Craze skill jewel reads melee or bow. However, it really means melee, bow or wand. Because we will dual wield Apep's rage for that BIS cast speed and added chaos harm to spells, we are able to also maintain 3 craze charges both during map obvious and through boss fights. This leads to about 26% more damage.
3. Arcane Surge: Because each Apep's rage boosts the mana price of all skills by 40%, we finish up (once fully ascended) having a flame dash which costs 41 mana. This can produce 8 arcane surges with each and every cast so it deals a lot of damage.
4. Hierophant Mother: The divine guidance ascendancy grants a lot of extra mana and adds another 10% towards the damage taken which goes to mana before existence, producing a 60/40 split of health/mana using the Mother keystone. Which means that your unreserved mana, as much as 2/3 of the existing total, will behave as effective HP. Should you maintain roughly this ratio, it's particularly amazing for running lab, because the lab Doesn't COUNT MANA in scaling trap damage. This really is basically a computerized minimization of near to 40% from the trap damage you are utilized to taking (since lab will still count ES). As this build uses no auras, it will get 100% of their considerable mana pool as extra existence.
Find this build here: http://www.pathofexile.com/forum/view-thread/1942074
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