POE Betrayal Inquisitor Molten Strike Starter Build - High Clear Speed, Low Budget, Endgame

R4PG Game Store Date: Dec/03/18 01:52:06 Views: 3419

 

Molten Strike is the core skill in this build. Molten Strike is an attack skill consisting of two parts: an initial melee attack hit and a projectile attack.

This build is made to perfectly curve out pretty much from the first level to the absolute endgame. It may bring you good feeling when you use your character. This build has almost no limitations. For example, it can kill "The Shaper" on a 3L setup and with a white level 0 claw.

POE Betrayal Inquisitor Molten Strike Starter Build - High Clear Speed, Low Budget, Endgame

 

Quick Jump

 

Pros & Cons

Pros

  • + 33.1 MILLION BULLSHIT DPS and 12 Million actual-dps (in my actual gear)
  • + high map-clearing-speed
  • + strong defenses that make the build hardcore-viable
  • + cheap and smooth to start into a new League
  • + insane scaling with high-end-gear
  • + no League-specific or Legacy-Items needed
  • + Fast Uber-Lab farmer

Cons

  • - interactions require careful(!) reading of the guide
  • - killing the hardest content requires about 5ex investment
  • - ele-reflect maps need to be rerolled (when not using anti reflect gear/Pantheons)

 

Skill Tree 

Ascendancy

Istruments of Virtue > Righteous Providence > Inevitable Judgement > Augury of Penitence

Bandits

Kill All = 2 Passive Points

Pantheons

The Pantheon List

  • Soul of Lunaris: Works great for mapping and provides some "real" phys-mitigation that Evasion builds didnt have before.
  • Soul of Garukhan or Soul of Yugol: Both serve their purposes. On HC I would definately go with Yugol

Passive Tree

POE Betrayal Inquisitor Molten Strike Skill Tree

 

Gems Setup

Molten Strike

There are two possible Molten Strike Setups. One with 4Red and 2Blue Sockets and one with 3Red and 3Blue Sockets in a 6L Setup. Both have their own advantages and disadvantages.

4R2B Setup

This is the most conventient setup for general mapping. However it requires some player Skill to on some Bosses cause you need to master the Ancestral Call Trick. I made this little picture to clarify how you optimally utilize Ancestral Call for Single target DPS. In theory and with perfect exection this setup is as strong as the 3R3B Setup, but requires less swapping of gems and more conventient mapping with better aoe.

5L
[20/20] Molten Strike + [20/20] Multistrike Support + [20/20] Ancestral Call Support + [20/20] Elemental Damage with Attacks Support + [21/20] Added Lightning Damage Support

6L

[20/20] Concentrated Effect Support/Increased Area of Effect Support

For Single Target you swap Increased Area of Effect for Concentrated Effect

3B3R Setup

This setup offers the most care-free single target kill potential, no special placement is needed. However it requires some more swapping of gems. You need to swap two gems instead of one.

5L
[20/20] Molten Strike + [20/20] Multistrike Support + [21/20] Added Lightning Damage Support + [20/20] Elemental Damage with Attacks Support/Ancestral Call Support + [20/20] Elemental Focus Support/Increased Area of Effect Support
6L
[20/20] Concentrated Effect Support

Single target you swap Ancestral Call with Elemental Damage with Attacks and Increased Area of Effect for Elemental Focus.

Heralds or Wrath

[21/20] Herald of Ice + [21/20] Herald of Thunder

Especially Herald of Ice is a great tool for buffing your clearspeed. Herald of Thunder is just here for the additional Flat Lightning Damage.

Tipp: You can add a [21/20]Innervate to your Herald of Ice Setup for addtional clearing power. However you will need a [3/0] Enlighten linked to as many mana-reserving auras as possible to have enough mana to properly attack with Molten Strike.

[21/20] Wrath

Using Wrath instead of double Heralds provides more raw damage but lacks the addititonal clearspeed. This howevery enables you to use the "Watchers Eye" jewels with conversion of physical damage for using phys claw instead of elemental ones.

Curses

[20/20] Enfeeble  + [20/20] Blasphemy Support

We run Enfeeble on Blasphemy. This setup is one of the CORE defensive pillars of this build. Enfeeble greatly lesses the incoming damage as well as debuffing the enemys ability to even hit us. This is quite strong for any Evasion build.

Supports

[20/20] Blood Rage + [20/20] Ancestral Protector

Blood Rage Boosts your damage and stacks frenzy charges while clearing. Ancestral Protector is Amazing for its 20% More Attack speed and deals some reasonable single target damage on his own.

CWDT Setup

[20/0] Cast when damage taken Support + [20/0] Immortal Call + [20/20] Summing Lightning Golem

Lazy mans golem setup with the "good old" cwdt-immortal call. Immortal Call is rather strong even without endurance charges. The Base duration is enough to leech us from 1Hp to Full life. You can downscale the setup to your liking. I prefer level 20 CWDT for the high Golem Life.

Movement

[20/0] Shield Charge + [20/20] Faster Attacks Support + [20/0] Fortify Support Support + [20/0] Blood Magic Support

Shield charge in itself deals alot of damage in this build and is linked to blood magic so it can be spammned in no-regen maps. Fority procs alot with AoE builds since "you always hit something".

Orb of Storms Setup

[1/0] Orb of Storms + [20/20] Power Charge on Critical Support

This is "Core" to the build since it provides us with power charges and procs our "Instruments of Virtue Ascendency" to greatly boost our damage.

 

Gear

In General you should aim to always get your life values as high as possible on any piece of gear. With my gear I was able to achieve 5,7k HP. Survivability is the most important factor of your enjoyment. Your resistances should be at 109%, so you can safely run Maps with the "Elemental Weakness" mod.

Weapon

If you buy a rare claw, NEVER EVER buy a base without "+XX Life Gained for each enemy hit by attacks" with a value above +30 Life gained. This is the majority of our leech and HIGHLY IMPORTANT!

Budget Combo for Starters: Ornament of the East, Lacquered Buckler

Ele Claws: Imperial Claw

Phys Claws: Watcher's Eye

Other

  • Helmets: Starkonja's Head, Starkonja's Head
  • Shield: Lycosidae
  • Chest: Belly of the Beast, Lightning Coil (advanced users)
  • Gloves: Maligaro's Virtuosity, Gripped Gloves, Tombfist
  • Rings, Belt, Amulet: Crimson Jewel, Jade Amulet, Diamond Ring, Topaz Ring, Leather Belt, Mark of the Elder
  • Boots: Nubuck Boots
  • Jewels:Wildfire, Viridian, Viridian
  • Flasks: Ample Diamond Flask Of Grounding, Vessel of Vinktar, Atziri's Promise

 

Leveling

Recommended Leveling Uniques

Tabula, Wake of Destruction, Belt of the Deceiver, Atziri's Foible, Thief's Torment, Brightbeak, Brightbeak

Those are really good for this build. Tabula is always amazing. If you can use Thiefs Torment you can use the Amulet to help with mana problems. Belt is a nice dmg boost. The boots are pretty much viable until the endgame. Goldrim and Houp are classics for fixing your resists. Brightbeak is amazing with Sunder. Ondars is a solid dmg boost.

General Informations

The Build Starts with Molten Strike immediately and you get "Ancestral Call" right after completing the Mercy Mission quest in Act1. Then use the folloing supports

Molten Strike > Ancestral Call > Added Lightning Dmg > MultiStrike > Elemental Dmg with Attacks > Increased Area of Effect.

This is the best setup for leveling. You will use Multistrike over Ele With Attacks if you only have a 4L. However Multistrike becomes available at level 38, so you will use Ele with Attacks before that

We get some jewel sockets early or dont if you dont find anything useful. It's important to get Enfeeble+Blasphemy ASAP which will turn you rather tanky early on, you also protect you from getting stunned by quite a bit.

HINT! If you have trouble with Stun, try to use "Soul of the Brine King Pantheon" as soon as available. In the lategame you will barely even be hit and stun becomes a non-issue.

 

POB link: https://pastebin.com/CKf0U6gV

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