PoE 3.3 Juggernaut Marauder Builds
Want some cool Juggernaut Marauder builds for PoE 3.3 Incursion? With the releasing of Incursion league, more and more PoE players are getting into this new league, maybe you are one of these players, but it's not really to create a really good starter build when you are new to Incursion, but R4PG.com will share you some builds for Juggernaut Marauder fans, and you can find more PoE 3.3 build here.
1. [PoE 3.3] Dual Grelwood Shank Molten Strike Juggernaut
2. [PoE 3.3][Super Heavy Heavy Strike] HS SF Crit Jauternug - Safe Labfarmer Shaper + Elder
3. [PoE 3.3]Poet's Way. T H I C C Poet's Pen Boss Killer
1. [PoE 3.3] Dual Grelwood Shank Molten Strike Juggernaut
Molten Strike Magma Balls drop twice as fast with 2 Wildfire Jewel!
Extreme version (+3 Molten Strike Projectile Helmet Enchant) with 2 Grelwood Shank proc (+4) basically make your Molten Strikes Magma Balls drop instantly!
Even though the infamous CWDT Immortal Call Elevated Duration with Unflinching is fun to abuse, I suggest opting for 7 Endurance Charges with Unrelenting rather of Incursion League. You will find quite many causes of Chaos Damage within the Temple that is deadly for all of us. Getting 28% additional Chaos Resist really be very convenient.
Why Juggernaut
With 475 base precision implicit from Grelwood Shank, coupled with Indisputable Ascendency Node from Juggernaut, it is simple to achieve 90% Opportunity to Hit easily with simply passive points around the tree. After that you can utilize Elemental Overload for additional damage.
The power added attack speed is great (Even essential if you would like smoother game play).
Pro:
+ Being a Tank (7 Endurance Charges or 5+ Endurance Charges with CWDT + Immortal Cry + Unflinching)
+ Being a FAST Tank (Attack Speed from Undeniable really shine here, zip-zap everywhere)
+ Cheap to start (Grelwood Shank is cheap but well-rolled one is more expensive since it gains more popularity, any 5-link Armour or Tabula Rasa is enough for decent mapping experience. More expensive at start of league since it only drop from Elder Guardian)
+ Can do Uber Lab full key run reliably while decent geared
Cons
- Caution : Molten Balls may affect your FPS and drown your GPU.
- Grelwood Shank require you to face-tank hits to dish out more damage
- Can't do Reflect (With thief torment on + 4-Link Molten strike + Yugul Pantheon, you can do reflect map somewhat but still dangerous. Go for Elementalist/ Raider Scion if you want reflect immune version and say screw you Atziri Mirror Clone)
- Can't do No leech Maps (If you are using Thief Torment, ignore this)
- If you looking for high-end DPS destruction or sonic-speed screen clear build, this build is not for you
- Not block/dodge/evasion focused, any dangerous 1-shot (especially elemental damage) will still possibly 1-shot you if you don't dodge.
- 6k-ish HP with no block/dodge/evasion mechanic. Still, need to beware "extra damage as elemental" map mod and "- % maximum resistance" map.
PB Link: https://pastebin.com/5EirpZsj
Full build: https://www.pathofexile.com/forum/view-thread/2056734
2. [PoE 3.3][Super Heavy Heavy Strike] HS SF Crit Jauternug - Safe Labfarmer Shaper + Elder
This char may be the latest incarnation inside a follow up of 2Handers, that contained:
1 marauder, 3 slayers, 2 juggernauts, 1 zerker, 2 sacrifical inquisitors, a few other passerbies and bystanders
This time around, following a lengthy pregnancy, I will present you among the most powerful meanest possible jug builds: Heavy Strike SF critnaut
Why play Jug?
+ This one can kill bosses & oneshot packs
+ Lots of double dmg procs
+ Can crit
+ Can shock
+ Pure Physical
Once all clusters are open, it is UP TO YOU on what to prioritize depending on current needs. My personal suggestion is to:
- Try to fill life as much as possible
- Damage nodes priority:
1. Attack speed
2. Damage
3. Crit
Early levels:
- Make beelines to open up 2 jewels and most of the clusters (which are STR beeline on left/marauder and Leech beeline on duelist)
- You will use Shiversting and Edge of Madness for most of the time, leveling will be fast
First labyrinth
- First lab (around act3 I think?), unlock the +1000 accuracy point, this will lift your need to watch for accuracy stuff
Middle levels, around 40ish
- Now your damage will start to increase via new weapons
- Time to get some attack speed and then fill %inc life up to ~150%ish
- Soon you will progress to Part 2
Second lab
- Get endurance charges. Helps more than double armour chest initially
Middle-to-Mapping, from 55 to 68, part 2
- You should complete all beelines (DEX beeline for sword/life clusters into ranger area) in preparation for mapping: scion health wheel and ranger sword cluster
Third lab, around act 10
- Get antifreeze + antistun. Your char is good to go for mapping without any hassle!
3.5k hp, 75%+ phys mitigation with charges, 15-20k+ dps, 30k+ single target
Passive tree: https://goo.gl/d6csjR
Example build: https://www.pathofexile.com/forum/view-thread/2059743
3. [PoE 3.3]Poet's Way. T H I C C Poet's Pen Boss Killer
This can be a guide on among the builds I had been playing during 3.2 Bestiary League. It had been planned like a boss killer, particularly for Uber Elder. I love the sustain and tankiness of Juggernaut, however i can't stand RF/Bladeflurry and so i wound up making Poet's Pen Jugg.
While you just have 2xPoet's Pen to begin a build and finally Devoto's to repair DEX problems - Kaom's Heart and Way are simply too best to not add these to core products.
Pros:
-Very tanky
-High sustain
-HC/T16/Shaper/Uber Elder viable
-not RF
-can clear maps pretty fast with Body Swap
Cons:
-can't do ele reflect maps
-can't do no regen maps if you don't have Watchers Eye(expensive) or other source of leech
-uses jewels/items similar to RF(expensive)
PoB LVL 97: https://pastebin.com/ee90tz2y
Read full build: https://www.pathofexile.com/forum/view-thread/2129540
4. [PoE 3.3] Crit Tectonic Slam / Molten Strike Oni-Goroshi Jugg - Clear maps and bosses FAST! (Videos)
This build involves the brand new unique sword Oni-Goroshi. The sword may be the only mandatory item but apart from which you can use budget gear or scale into countless DPS along with some investment. You will get the sword by purchasing it or by farming it. The sword is definitely 6 linked, has over 700 DPS at level 90, and you may begin using it at level 1. If you wish to learn more about this click the link.
This skill synergises perfectly with this particular build due to the built-in conversion cheap her same skill tags as Molten Strike (apart from projectile damage). The brand new Juggernaut changes allow it to be therefore we virtually also have endurance charges to grow. I do not think the tree or support gems need to be altered at basically I'll update if required when we find out more about the skill.
PASSIVE TREE, PASTEBIN, PANTHEON, BANDITS, AND ASCENDANCY:
Make use of the Molten Strike tree if using both skills. (Disemboweling wheel doesn't work for Molten Strike projectiles). It's very straight line - just grab Metabolic rate and Art from the Gladiator prior to going past Lava Lash towards Point Blank. Finish the Metabolic rate existence wheel immediately or at level 90 , are you going to.
https://pastebin.com/NBzAVgUH (level 97 because I added the Disemboweling wheel for Tectonic Strike)
Pick Soul of Arakaali and Soul of Shakari with all upgrades for reduced degen and to offset the reduced chaos resistance from Oskarm.
For bandits, you can either pick Alira for damage and resistances or kill all of them for more life nodes.
For ascendancy you choose Juggernaut. Ascendancy nodes so as: Indisputable, Unflinching, Unbreakable, after which Unstoppable or Unyielding, your decision. Take Unflinching first if using Tectonic Slam.
Chieftain is yet another wise decision, however, you virtually have a similar tackiness like a Jugg with less damage (precision, attack speed, and crit). When you purchase Chieftain, listed here are the ascendancy nodes so as: Ngamahu - Flames Advance, Hinekora - Death's Rage, Tawhoa - Forest's Strength, and Ramako - Sun's Light.
TIPS/TRICKS/LEVELING:
Get as much accuracy as possible! It gives chance to hit, attack speed (from ascendancy) and crit (from Oskarm).
Attacking the ground near a boss while you're using Ancestral Call allows you to create projectiles where you're attacking and on the boss.
Use Oni-Goroshi and Molten Strike to level beginning from level one. Grab Ancestral Call at level four. There you have it. Carry the other support gems while you level. It truly is this straightforward. Use all of your favourite leveling uniques.
Whether it's the start the league and also you can't get hold of an Oni-Goroshi yet, going Chieftain, for the moment, is a great option (ascendancy points within the ascendancy portion of the guide). Grab Resolute Technique, skip all of the crit and precision nodes for the time being, and grab two-handed axe nodes rather of 1-handed nodes (like using the Butchery skill tree path rather from the Strong Arm one). It's also wise to change Blade Master for Slaughter. Eliminate Fatal Blade and Brutal Blade for the time being and grab Destroyer. Using these nodes, you should use popular unique leveling products like Wideswing, Kaom's Primacy and Hezmana's Bloodlust. Switch the axe nodes to mace nodes if you wish to use Marohi Erqi
Passive tree for Molten Strike: https://goo.gl/EVXojb
Passive tree for Tectonic Slam: https://goo.gl/51mHHD
Find the full tree: https://www.pathofexile.com/forum/view-thread/2075047
That's all, thank you for reading, and if you have any suggestions for these builds, you can leave them below, what's more, R4PG is offering PoE Currency to all players now, you can purchase some from us if you want to be a rich guy in Path of Exile Incursion league.
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