Path of Exile Legion Top Templar Builds

R4PG Game Store Date: Jun/03/19 01:55:11 Views: 6642

Ready to fight in PoE Legion? Still looking for the good templar league starter build? R4Pg prepares all the poe 3.7 related guides and builds you want for poe players and reliable poe currency ! Whether you like cheap and easy builds, or a powerful and fast build, you can find them here.

Path of Exile Legion Top Templar Builds

 

 

Quick Jump

 

Legion Templar Guardian

[3.7] Cyclone Summoner - Heralds of Agony and Purity, Summon Holy Relic - League starter

[3.7] Demi's TWO MILLION+ DPS SAFESTLEMON Low Life Righteous Fire/Scorching Ray Guardian

 

[3.7] Cyclone Summoner - Heralds of Agony and Purity, Summon Holy Relic - League starter

Do you want to play a spicy new build which has the following?

  • 3 new skills
  • 1 new unique item
  • Damage while moving
  • Ability to tank the darkness for minutes at a time, ensuring you can always explore those hidden Delve pathways
  • A summoner that doesn't care about chain
  • Ability to do all map mods

Then this is the build for you!!

Credit for the original build concept goes to sViin, who's build is the inspiration for this one.

Mechanics

This build uses Cyclone to summon and activate powerful minions. With Cyclone, you attack 6.16 times per second. Here's a list of things that happen as a result

  • Two Holy Relics trigger roughly every .62 seconds
  • You gain and sustain virulence stacks (very easy to sustain 40) summoning the Agony Crawler
  • Summon and sustain Sentinels of Purity (against uniques, but you can also get them from your poison kils sometimes)
  • Gain 150 life and 14 mana on hit

Playstyle

The best way to get an idea for the build is to watch the videos above.

  • Simply pop your non-life flasks and Cyclone through packs - your minions will do the rest!
  • You can very easily face-tank high level bosses with this build (eg. I did a Minotaur at level 79 with under 5k hp facetanking).
  • The only somewhat annoying map mod for the build is physical reflect as your relics will one-shot themselves. To run this mod, just summon one relic at a time before entering each new pack. The relic and your agony crawler will mop up just fine.

Level 90 Skill tree: poeurl.com/cocY

 

Path of Building Link: https://pastebin.com/jyrr9PRT

More details: poeurl.com/cocZ

 

 

[3.7] Demi's TWO MILLION+ DPS SAFESTLEMON Low Life Righteous Fire/Scorching Ray Guardian

Uber Elder Showcase/Teaser: https://youtu.be/wWmkaD1kJfo

Video Guide: https://www.youtube.com/watch?v=MVobmDUDALg

Gems Setup

Pseudo 6-7L Vaal Righteous Fire: Vaal Righteous Fire, Elemental Focus, Burning Damage, Increased AOE/Conc Effect, Arcane Surge, Swift Affliction. (In Helmet)

Arcane Surge gives RF a Duration tag, that enables us to use Swift Affliction. Sounds stupid, but it works. The other option is to get an Elder Helmet that gives you Conc Effect/Burning Damage/30% More Elemental Damage for a pseudo-7 link for your RF. You can then put a 6L Scorching Ray in your chest instead.

4-6L Scorching Ray: Scorching Ray, Burning Damage, Elemental Focus, Efficacy, Controlled Destruction, Swift Affliction 

3L Orb of Storms: Orb of Storms, Curse on Hit, Flammability

Cast on hard rares/uniques/bosses for extra damage and to maintain Elemental Overload

3L Shield Charge: Shield Charge, Faster Attacks, Fortify

4L Aura Setup: Purity of Lightning, Purity of Ice, Enlighten 4, Blood Magic 21

+2 or +3 Unsets: Purity of Fire (Level 23 total is the breakpoint for the highest amount of Max Res we can get)

3L Aura Setup: Discipline, Vitality, Enlighten 4

Random 1L's: Flame Dash (for ledges, not needed), Portal (I'm lazy)

Path of Building Link: https://pastebin.com/fB3dD1Ua

More details: poeurl.com/coc2

 

 

Legion Templar Hierophant

[3.7] Arc/Freezing Pulse Totems, easy Shaperkills with less than 1-2 Ex investment!

[3.7] Wallach's Hierophant Holy Flame Totems (Uber Elder video added)

 

[3.7] Arc/Freezing Pulse Totems, easy Shaperkills with less than 1-2 Ex investment!

Pros

  • + Cheap
  • + SSF viable cause no required uniques
  • + Many ways to push this build into endgame
  • + Save (cause totems and mom)

Cons

  • - Totemplaystyle isn't for everyone
  • - Constantly replaycing totems against AOE bosses can be annoying

 

Bandits: Help Alira

Ascendancy

  • Normal Lab: Pursuit of Faith
  • Cruel Lab: Ritual of Awakening
  • Merc Lab: Conviction of Power
  • Uber Lab: Divine Guidance

Gem-Links

6l Chest

Arc: -Spell Totem Support, Arc, Added Lightning, Controlled Destruction,(5l) inc Crit Strikes, (6l) Lightning Penetration

FP: -Spell Totem Support, FP, Controlled Destruction, Cold Penetration, (5l) inc Crit Strikes (6l) Faster Casting

 

Essence Worm:  Wrath

 

4l Boots/Gloves/Helmet:

Arc: -Conductivity, Arcane Surge (lvl 12), Spell Cascade, Increased Duration

FP: -Projectile Weakness, Arcane Surge (lvl 12) Spell Cascade, Increased Duration

-CWDT (lvl 1), Immortal Call (lvl 3), Increased Duration, Vaal Haste (if you want max lvl you will need some dex on your gear or tree)

-Phaserun, Empower, Increased Duration Vaal Grace

 

3l Weapon/Shield:

-Flame Dash, Faster Casting, Portal

-Summon Lightning Golem (Ice for FP), Minion Life, Minion and Totem Elemental Resistance

Arc: https://pastebin.com/CHaG3XGT

Freezing Pulse: https://pastebin.com/R4LhjkJj

More detail: poeurl.com/b8eN

 

 

[3.7] Wallach's Hierophant Holy Flame Totems (Uber Elder video added)

Primary damage links in order of priority

Holy Flame Totem -> Elemental Focus -> Infused Channelling -> Added Fire Damage -> Controlled Destruction -> Fire Penetration

Pretty straightforward, these are the highest damage supports you can link to your Holy Flame Totem. Infused Channelling claims to not apply its Infusion buff effect to totems (even though visually it shows them gaining Infusion for some reason), but even without Infusion the 39% more damage multiplier does work for totems, which is a larger damage increase than any of our other supports except for Elemental Focus.

 

Offensive support 4-link

Flammability -> Arcane Surge -> Increased Duration -> Spell Cascade

This should be your priority for your first spare 4-link. Remember to level your Arcane Surge gem such that the mana cost of Flammability is equal or higher than the trigger for Arcane Surge to grant its buff effect. You want Flammability to grant Arcane Surge every single time it is cast; maximum uptime is worth more than slightly increasing Arcane Surge's buff effect. Spell Cascade allows you to both increase Flammability's cost (to give you more room for a higher level Arcane Surge) and allows you to blanket a much larger area without increasing Flammability's cast time.

The reason this gem link does not contain Faster Casting is that it is intended to be socketed into Shaper gloves that contain the affix "Socketed Gems are supported by level 18/20 Faster Casting" on them. Until you have such gloves, feel free to drop Increased Duration for Faster Casting.

 

Utility support 4-link

Immortal Call -> Cast When Damage Taken -> Increased Duration -> (Your Choice)

This is an additional layer of defense that allows you to automatically trigger Immortal Call after taking a certain amount of damage via Cast When Damage Taken. Since we generate Endurance Charges via Conviction of Power, this invulnerability will last longer. The final link here is yours to decide; something like Enfeeble or Temporal Chains to automatically curse whatever enemy triggered the effect is a good defensive choice. Vaal Righteous Fire or Vaal Haste can be slotted here instead for damage-increasing cooldowns if you don't feel you need the defense.

 

Movement links

Flame Dash -> Lightning Warp -> Faster Casting

Not much to say here, you just want your movement skills to cast as fast as possible. If, like me, you can't stand using golems, you can use your spare 4-link specifically for Lightning Warp in the following links:

Lightning Warp -> Faster Casting -> Reduced Duration -> Swift Affliction

This will give you the fastest possible Lightning Warp by further reducing the duration of the teleport effect. This also opens up your Flame Dash 3-link for something like this:

Flame Dash -> Faster Casting -> Portal

Just to save you some Portal Scrolls in the long run.

 

Essence Worm ring socket: Herald of Ash

Even though Herald of Ash is not considered an Aura gem and thus does not gain the +2 levels from Essence Worm, a level 20 Herald of Ash still increases our damage significantly more than a level 22 Anger, so Herald of Ash takes priority. Once you swap over to Circle of Anguish rings in both slots, you can move Herald of Ash to your weapon or shield slot and potentially link it to Enlighten to free up a bit more mana. 

Path of Building Link: https://pastebin.com/sVRKec28

More details: poeurl.com/coc4

 

 

Legion Templar Inquisitor

[3.7] Storm Brand Inquisitor - Beginner Friendly - SSF/League Start Viable - All Content / Storm Brand

[3.7] Divine Ire Inquisitor [HC viable][SSF viable][Multiple Variants]

[3.7] Uly's Purifying Flame Inquisitor - a beginner guide for all content [6k+ Life, 3 million DPS]

 

[3.7] Storm Brand Inquisitor - Beginner Friendly - SSF/League Start Viable - All Content / Storm Brand

  • + Beginner and League Starter Friendly
  • + Brand Playstyle.
  • + Mind over Matter. Acrobatics/Phase Acrobatics.
  • + Gearing is straightforward.
  • + Not that many buttons to press.
  • - Can't do Elemental Reflect. Even with pantheons or anti-reflect rings you will do too much damage and one-shot yourself to elemental reflect. Look out for this mod when doing maps. Reroll maps with reflect and don't choose maps with reflect if Zana presents you with an option (be careful for unid maps!)

 

This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Storm Brand Inquisitor guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.

 

Final Skill Treepoeurl.com/cibZ

Links

Storm Brand - Faster Casting - Added Lightning - Increased Crit Strikes - Controlled Destruction - Increased Crit Damage*
*Check the Gems and Links section to see what other links might be right for you

Brand Recall - Arcane Surge - Empower/Enhance

Cast When Damage Taken - Immortal Call

Flame Dash

Whirling Blades/Shield Charge - Faster Attacks - Fortify

Cast When Damage Taken - Lightning Golem - Warlord's Mark

 

Item Stat Priority

Weapon: Gain as Chaos - Crit with Spells - Multi - Spell Damage - Attack Speed

Helm/Armor/Gloves/Belt/Boots: Life > Resists > Mana

Rings/Amulet: Life > Resists > Crit/Multi

Jewels: Life > Multi > Attack Speed > Cast Speed > Damage

 

First Video and Introduction to the Guide

Deathless Uber Elder clipped from the stream

 

Path of Building Link: https://pastebin.com/XB0Ag1BW

More Details: poeurl.com/coc6

 

 

[3.7] Divine Ire Inquisitor [HC viable][SSF viable][Multiple Variants]

  • + Tanky
  • + HC Viable
  • + Built for SSF
  • + Good league starter
  • + Good clear and boss killing all in one package
  • + Breezes through uber lab, Argus included
  • + Not too many buttons
  • + Super satisfying sounds
  • - ES gear is harder to get in SSF
  • - Can't do Elemental Reflect maps.
  • - You need to aim and position yourself well for the clear to work

 

Playstyle

Try and forget that you're playing a channeling spell. The only time you want to reach 20 stages is when you're on a boss with an intro sequence like Izaro. In an actual bossfight, you do not want to stay still for too long. Two hits at 10 stages will do as much damage as one hit at 20. Use this to your advantage. In a fight, I often use Flame Dash after getting 5-10 stages, repositioning before dishing out another smaller beam. The rule of thumb is: 20 stages doesn't hurt, but mobility is more important.

When clearing maps, this is doubly true. Our damage is so high you don't need 20 stages to kill something. I generally run up to a pack to get in range with my zaps, charge for a fraction of a second (0.2-0.3 seconds), and then release. This tends to kill entire packs without issue. By using the fact that the beam deals damage in an area around you, it's also possible to get in the middle of a pack and send the beam off to another pack, killing two of them in one blow.

No EB PoB Link: https://pastebin.com/2nsppAJa

EB-MoM PoB Link: https://pastebin.com/MwbrXeEH

More Detail: poeurl.com/coc8

 

 

[3.7] Uly's Purifying Flame Inquisitor - a beginner guide for all content [6k+ Life, 3 million DPS]

  • + Multiple sources of life recovery
  • + High Damage output
  • + Immunity to elemental ailments
  • + Ranged and AoE
  • - Cannot facetank stuff
  • - Cannot do elemental reflect maps
  • - Needs some amount of investment for toughest bosses
  • - Has problems with mana sustain before first labyrinth

 

Mechanics Used

Consecrated ground: Grants life regeneration to players and minions standing on it while making enemies more likely to get critically striked. This build uses items and nodes that make this effect provide other various buffs.

Avatar of Fire: Purifying Flame's damage isnt only fire by default. The skill deals physical damage as its base, 50% of which is converted to fire. As an inquisitor, we mostly want to deal elemental damage, so we need to convert the remaining 50%. Avatar of Fire, a keystone on the tree, helps us with that by converting half of your cold, lightning and physical damage to fire, but makes us unable to deal any damage that isn't fire. Note that it also makes us unable to deal chaos damage, as it cannot be converted.

Spiritual Aid: A node on the tree that makes increases to Minion Damage apply to any damage dealt by the player.

Ignite: A damaging debuff applied by fire damage, applied by us frequently because critical strikes have an innate 100% chance to ignite.

 

Gems Setup

Body: Purifying Flame = Spell Echo = Combustion = Added Fire Damage = Intensify = Controlled Destruction

Helmet: Vaal Righteous Fire = Increased Duration /// Herald of Ash = Zealotry

Boots: Cast When Damage Taken = Immortal Call = Summon Stone Golem = Increased Duration

Gloves: Flame Dash = Faster Casting = Wave of Conviction = Arcane Surge

Weapon 1: Armageddon Brand = Increased Critical Strikes = Power Charge on Critical Strike

Weapon 2: Cast when Damage Taken = Cold Snap = Bonechill

Weapon Swap: Purifying Flame = Purifying Flame = Purifying Flame = Purifying Flame = Purifying Flame = Purifying Flame

 

Path of Building Link: https://pastebin.com/gwAxTdcv

More Details: poeurl.com/coda

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